Für die Zeit nach der Veröffentlichung von Diablo 3: Reaper of Souls denkt Blizzard über ein völlig eigenes Interface-Element für die Rohstoffe nach. Zur Vergrösserung des Truhenplatzes sollen die Craftmaterialien ein separates Interface erhalten und das Handling sowie Management generell verbessert werden. Mit Ausnahme von legendären Rohstoffen, sollen die Materialien dann auch automatisch aufgesammelt werden, wie es bei Gold bereits der Fall ist. Edelsteine sollen so jedoch nicht abgehandelt werden, da das Sockeln von solchen letztlich etwas seltsam würde.

Zitat von CM:

Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:

- All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.

- All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)

- All crafters would pull crafting materials from this storage area for recipes.

- Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.

- Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.

- Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.


Note that this is all still a work in progress and thus subject to lots and lots of iteration. Again, while this is something that won’t make the launch of the expansion, we still wanted to acknowledge that we’ve seen your feedback, agree with it, and are already starting to act on some of your suggestions.

SamanthaTraynor, 13.02.2014, 09:39 Uhr